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Old 06-04-2013, 10:40 AM
jsr
Hill Giant
 
Join Date: Aug 2008
Location: melbourne
Posts: 187
Default Question for PEQ guru

I've been rewriting the combat system in order to simplify the effort required to balance mobs vs AC.

My question is - have the npc stats in the peq database come from packet data, or have they been reverse engineered so that mobs roughly match live behaviour (i.e. based on the effect of stats that are inputs into combat code)?
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