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Old 06-08-2013, 05:31 PM
Drakiyth's Avatar
Drakiyth
Dragon
 
Join Date: Apr 2012
Posts: 545
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@Ak48: Thank you very much, will do! I can't wait to launch this for everybody.


One thing I have been doing lately is going over player's comments of how they feel things should be or what would make the 2nd installment of Varlyndria better than ever. I figure since bots had to be deleted anyway or the server would be broken right now from the bugs they were causing, this would be the best time to implement some new rules. Let's first go over what makes a mmorpg successful.

• SOLO FRIENDLY IN MOST ZONES
• GROUPING/RAIDS/TEAM WORK FOR BEST GEAR
• PLAYER VS PLAYER
• STRONG PLAYER ECONOMY

With that said, Varlyndria Ascension will have the following changes made to it:

• IP will be limited to 1 but players who donate Tier 4+ can have 2. (I want to rid completely of having your own personal army and encourage teaming between players. This seems extremely restrictive and I admit it is for the better good of the server and to support individuality instead of one guy controlling everything. Wouldn't it be nice to know that 200+ players is actually 175 or more real people to interact with?

• Bots will be limited to 1 out at one time. The original model of Varlyndria was to make a server where you could have your own personal party but let's face it, this destroys interaction between players, makes players leave for a more group-oriented server (which most people want in an mmorpg) or just makes the experience far too easy with no challenge.


These changes might be a shock to some players but I hope you can understand that my goal here is to go GOLD, and GOLD servers require a large player base full of people who interact with one another and not a box fest or bot fest. To see players calling out for certain paths will be amazing! Just think about that and think of the combinations you and your guild can put together for raids and pvp alike.
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