It is completely possible yes. How I personally went about it was completely changing the available classes into something different. As stated above, yes I did change the source around some to adequately achieve what I wanted. I simply used the original bit types of the 16 classes and changed them into what I wanted. Example monk = bit type 64, which is my Myrmidon class, an ascension to the Champion. I wanted both the champion and myrmidon to have the berserker frenzy ability while below 20% which resulted in a source change. My original warrior class is the Assassin, an ascension of the Blackguard, which I did not want to have the berserker frenzy and thus needed to be removed. Skills were also completely changed, allowing some of the original caster type classes the ability to DW or double attack.
Just playing with the 16 original slots gives you endless possibilities. Some of the original casters for me are now viable tanks, dealing great damage and taking hits accordingly with the change of softcaps. Just revamping the AA abilities into something new will also give you the ability to implement cross class features.
What Drajor said holds 100% true. A class is defined by the ROLE you want them to have. This can be done as simply as changing spells, skills and AAs. The only thing you would want to keep in mind is their innate source coded abilities such as berserker frenzy below 20%, innate crit %s, avoidances, archery damage and etc. With a little bit of ingenuity and imagination there are endless possibilities with what's available right now.
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