View Single Post
  #29  
Old 07-19-2013, 11:21 AM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,072
Default

As Trevius stated, if you don't have map files for that zone, the plugin will not work correctly because it uses LoS checks based on the map files.

If you want to create your own, azone.exe can be downloaded on the links in the menu to the left of the forums. You would generate a map file by command line and running it against one of your EverQuest client zone files and it will spit out a .map file.

Here is an example I just ran:

Code:
E:\Software\HoT EQEmu>Azone2.exe elddar
AZONE2: EQEmu .MAP file generator with placeable object support.
Attempting to load EQG elddar
Unable to open takish.tog
There are 3502716 vertices and 1167572 faces.
EQG V4 Placeable Zone Support
ObjectGroupCount = 728
azone.ini not found in current directory. Including default models.
After processing placeable objects, there are 7397901 vertices and 2465967 faces.
Bounding box: -1937.14 < x < 2240.00, -2288.77 < y < 2271.11
Building quadtree.
Done building quad tree...
Match counters: 15263979 easy in, 44575009 easy out, 26248 hard in, 0 hard out.
Writing map file.
Map header: Version: 0x01000000. 2465967 faces, 4435 nodes, 2768624 facelists
Done writing map (132.96MB).
Should result in a .map file that as stated above is 132.96MB titled 'elddar.map'
Reply With Quote