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Old 02-13-2002, 11:32 AM
an_old_EQmage
Fire Beetle
 
Join Date: Feb 2002
Posts: 20
Default some thoughts

just something off my head while thinking about the future of this project. Yeah as you can imagine, trying to emulate a MMOPG like EQ is not really a walk in the park, just think about these features that hasn't been implented :


combat:
- formula for all the offensive skills of all classes vs. mob
- formula for all def. skills of all classes vs. mob
- the mystery of AC, dex only affect proc. ? Wis helps
gaining skills?
- casters skills, specialization, etc
(yeah i know verant already release info about this but who believes them anyways?)

spells:

- mob AE, DoT,
- how does resists apply? both pvm and pvp

rare spawns

- how the hell does verant handle spawning rare mob? people still argue over that ancient cyclop only spawn once per day or you have to kill its placeholder in order to get it to pop blah blah blah...


rare drop

- hmm another myth here, say you are killing phingel for mage's water mastery staff, which is rare as hell, what's your chance of getting it? personally I've killed him 17 times to get my staff, but i've heard stories about people got the staff in one kill and people who had killed him 50 times without luck, one word, verant's random generator sucks, big time.

and there is sooo much more, mob pathing, questing, faction maybe, you get the idea ....
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