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  #16  
Old 08-18-2013, 12:08 AM
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Sarnak
 
Join Date: Mar 2010
Posts: 45
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I'm not even sure if a mod in client.cpp for this code would even work.

Code:
uint8 Client::SkillTrainLevel(SkillType skillid, uint16 class_){
	return(database.GetTrainLevel(class_, skillid, RuleI(Character, MaxLevel)));
}
I guess an if could be stuck in there but Need to know what that returns before i could do that. Even then it might still revert.
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