Instance set to public but creates 1 instance per player, any ideas?
sub EVENT_SAY {
my $NPCName = $npc->GetCleanName();
if ($text=~/hail/i) {
my $sl1 = quest::saylink("Mortal!", 1, "Do you have the strength to engage the Vampire lord of the Froglocks?.");
$client->Message(14, "$NPCName says 'Froglock Master Vampire must be stopped!'");
$client->Message(11, "::: $sl1");
} elsif ($text=~/Mortal!/i) {
if ($ulevel >= 70) {
$client->Message(13, "Beware the undead have grown strong");
plugin::SendToInstance("public", "guke", 1, 688, -1026, 59, "gukeVI", 64000); # Creates a instance trough a class in plugin folder
} else {
$client->Message(14, "$NPCName says 'Come back when you have more courage.'");
}
}
}
sub EVENT_ITEM {
plugin::return_items(\%itemcount);
if ($platinum != 0 || $gold !=0 || $silver != 0 || $copper != 0) {
quest::givecash($copper, $silver, $gold, $platinum);
}
}
|