Quote:
Originally Posted by jsr
name 1 commercially successful MMORPG game with a solution to mudflation :P
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no idea about commercial ones..
however I have varied player-depowering depending on your current zone. so this includes depowering equipment and levels. its all temporary and works great
so level 83 player decides to visit "vanilla" eq in my server, he/she/it gets depowered to max level for that content, and the gear all has minimum level reqs so you cant use "god" equipment in an older zone etc. its not perfect, as I allow some mudlflation, but it does give incentive to stay in the newer areas.