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Old 09-13-2013, 02:07 AM
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trevius
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Quote:
Originally Posted by Davood View Post
its not perfect, as I allow some mudlflation, but it does give incentive to stay in the newer areas.
I think that is the opposite of a solution to mudflation.

Mudflation is generally considered what happens when new content/expansions/updates makes older content obsolete and undesirable, and the changes that come with it alters the value of older items and currency. Making older zones even less desirable to visit actually makes mudflation worse.

A solution to mudflation would have to allow older content to still have value even after newer content is released. If you can get better gear, and earn money and experience faster in newer content (which is the case in almost every MMO), then it detracts from the older content. Items that were previously top in the game are now 2nd best (or worse) and the value on any market drops drastically. Then, you have money flowing in faster than ever (from the new content with increased money rates), which inflates the economy. After a while, that 700k plat and tons of great old items I had on my old Bazaar trader char in EQLive (which was a decent amount at the time) is now worth almost nothing when everything costs 1 million plat lol.
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