Quote:
Originally Posted by lerxst2112
They don't need to extract anything, they have the source material used to build the files in the first place. It's not uncommon for a file format to change over time as features and optimizations are done to an engine. It wouldn't surprise me in the least if they decided that storing the files a different way worked better for them in more recent clients.
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Usually, textures are grouped from between 50-400 per file... The only way I have found to quickly make any meaningful changes is by isolating each texture through extraction using S3Dspy.
How do you modify individual textures if you don't 'extract' them from the .s3d, .eqg, and .pak files?
EDIT- I see what you mean now. I don't think SoD made any major changes to the engine or reading of the textures. I think that was done by Sony in subsequent versions of the EQ client. I will plug the SoD guys as being far and away my favorite EQ emulator
