Quote:
Originally Posted by joligario
Set to what? Is it possible you have him spawning under the world? Are you doing an npc list or something to make sure? And Krab has a great point regarding the perl quest file.
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It was set to the standard peq coords, I was able to #goto the loc without being stuck in the zone (not sure if #goto will check if you're underworld or not...) The problem was with respawn timers.
Quote:
Originally Posted by Kingly_Krab
No problem, you know you can do "perl -cw scriptname.pl" in one run, yes?
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I figured you could. Just in a stupid habit of doing -c then -w
Also:
The problem was solved with a #repop force. Little to my knowing, there a a respawn_times table that holds the duration/start of a respawn. So when I modified my respawn times there was still an entry in that table that prevented the spawn from respawning. I deleted any entry in that table that was above my current max respawn time (1hr) so hopefully that fixes ALOT of the named spawns not showing up