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Old 10-30-2013, 01:23 PM
jdoran
Hill Giant
 
Join Date: Jul 2012
Posts: 212
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One work-around that I have tried is to create a level-1 npc and then call Damage() giving the client as the damage source.

This gives me the lootable corpse, but it also sends messages to the client about "xyz was hit for 100000 points of damage", and "you have slain xxx".

I cannot have the mob kill itself and then add a looter, since the corpse decays instantly. If it weren't for the fast decay, this would be ideal.

-- A quick update: changing the spell_id to 0 removes everything but the "You have slain xxx" message. I would like to get rid of this. The idea is to silently spawn a corpse and later depop it.
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