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Old 12-03-2013, 05:25 PM
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knowom
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Quote:
Originally Posted by Lane View Post
Usually the PvP servers bring in a population of anywhere from 50-100 players, at least, at launch. EQ PvP has a small community, but it is very popular with a few hundred of us, who are constantly lurking forums for something new.

When Project1999 PvP was release, we saw over 600 players try out the server. Unfortauntely, it died out quite severely and now is in the 100 player range (which is still good), but players want something new due to the #1 guild on P99 PvP just dominating everything based on gear and numbers.
See that's exactly the sort of thing I want to avoid for DotaQuest I want a flexible server that isn't designed around hefty requirements in order to compete and sporadic enough that no one can easily just dominate and be king of the hill indefinitely.

I really want a different kind of PVE/PVP hybrid experience where it's not simply a case of a player coming along and zerging you or ganking you at low health. I'd like to design a little of that randomness into the PVE as well so it's hard to know what to expect. A group might be planning a gank then get blindsided as a result of a quest turn in another zone.

A lot of PVP/PVE gaming is a bit stale in my eyes and in need of innovation from developers daring enough to step outside the box a bit and try out brash and different new idea's. Some games are bit too linear or predictable and boring due to it.
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