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					Originally Posted by rencro  FFS read what IIIIIIIII IIII TYPE....
 Im done with you
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 The attitude is entirely unwelcome. If you're going to get angry, please don't bother responding to me. I can wait for someone that's not going to lose their temper to assist me. Furthermore, I did read what you typed, but it doesn't apply to my problem. I guess I can quote the part that doesn't apply, if that helps?
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					Originally Posted by rencro
					
				 By chance is the "tutorial" button enabled when the character is created, I assume you may have reassigned the tutorial zone to 0 and its trying to send your characters to tutorial, but when it cant find a proper zone id it craps out to its last choice which is Crescent Reach. Perhaps try disabling the tutorial button as well.. | 
	
 You assume incorrectly. I never modified the tutorial zone settings. I would never set a zone setting to 0, because I'm well aware that could cause a big problem. As I've said several times, the only zone settings I've changed were changing 382 and 383 to 9. That's it. I never touched any other settings regarding zone ID numbers. That's why I'm confused as to why it's defaulting to Crescent Reach.
As per the piece of code you quoted earlier:
	Code:
			in_pp->x = atof(row[0]);
		in_pp->y = atof(row[1]);
		in_pp->z = atof(row[2]);
		in_pp->heading = atof(row[3]);
		in_pp->zone_id = in_cc->start_zone;
		in_pp->binds[0].zoneId = atoi(row[4]);
 All of those values in my DB are valid. There's no reason the code should hiccup and default to Crescent Reach.
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					Originally Posted by Kingly_Krab
					
				  	Are you sure the client you're using has the old zones? Would you mind using #zone to go there and see if it works, if it doesn't, that's why it's putting you in Crescent Reach, if you can go there, the problem lies elsewhere. | 
	
 I can zone there as a GM with no problem, and the zone is fully populated and functional. That's how I got the spawn coordinates and heading. I went there and used the #loc command (not to be confused with /loc).