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Old 12-08-2013, 08:11 PM
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knowom
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Join Date: Jun 2006
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Quote:
Originally Posted by provocating View Post
Well I have thought about this for a couple of days. There are a few reasons I am going to allow two boxing. One is for people that would want to leave a player in the bazaar as a trader and still be able to play, or maybe even leave two people in the bazaar. The second is for storage mules, I used to do this on live, I am a packrat for tradeskill mats. It is nice being able to have two accounts logged on for trading materials. The last is for powerleveling, this is nice to have. If I see anyone abusing this privilege, well i have zero tolerance for it. You ruin the game for me and everyone else if you are boting your other account, in other words 'not at the helm'.

This feature is turned on now, so enjoy.

This is now turned on per i.p. address, meaning if you are at the same location you can have two different accounts logged in. So to play on Dragon's of Mist [HC] with multiple connections you will need two EqEmulator.org accounts or message me for access to our private login server. I prefer anyone staying on our server long term to have an account with our login server, that way if EqEmulator.org experiences an outage you can still play on the server.
I really hope I'm not the only player that actually preferred the bartering aspect of the game prior to the introduction of Bazaar. I hate auction houses in games in general honestly they aren't designed in the same way a changing evolving world economy and ecosystem is and tend to cause a lot of devaluation and trivializing of games in my opinion. More often than not in a MMO supply far outstrips demand and never curtails itself.

Perhaps item drops had caps limiting the amount of times certain items drop and can stay in circulation within the world it would be different. That would probably be on the better fixes to the mudflation effect outside of items decaying entirely. I think bartering was a fun social experience though quite honestly myself you could chat with people and sell and buy goods.

A lot of times people were happy just to find the item to purchase they were seeking regardless of them getting the most optimal price to purchase it or not. Some items were fairly common naturally, but others were a lot more rare and you'd have to wait around longer to finally find so was pretty exciting to finally get them.
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