Quote:
Originally Posted by Akkadius
You can reload a zones rules on the fly for testing using #reload rules
Another thing with EXP Mods, the rule you found will affect things globally, however you can adjust EXP mods per level by using the table:
Code:
mysql> select * from level_exp_mods order by level;
+-------+---------+------------+
| level | exp_mod | aa_exp_mod |
+-------+---------+------------+
| 1 | 6 | 8 |
| 2 | 6 | 8 |
| 3 | 6 | 8 |
| 4 | 6 | 8 |
| 5 | 6 | 8 |
| 6 | 6 | 8 |
| 7 | 6 | 8 |
| 8 | 6 | 8 |
| 9 | 6 | 8 |
| 10 | 6 | 8 |
| 11 | 6 | 8 |
| 12 | 6 | 8 |
| 13 | 6 | 8 |
| 14 | 6 | 8 |
| 15 | 6 | 8 |
| 16 | 6 | 8 |
| 17 | 6 | 8 |
| 18 | 6 | 8 |
| 19 | 6 | 8 |
| 20 | 6 | 8 |
| 21 | 6 | 8 |
| 22 | 6 | 8 |
| 23 | 6 | 8 |
| 24 | 6 | 8 |
| 25 | 6 | 8 |
| 26 | 6 | 8 |
| 27 | 6 | 8 |
| 28 | 6 | 8 |
| 29 | 6 | 8 |
| 30 | 6 | 8 |
| 31 | 6 | 8 |
| 32 | 6 | 8 |
| 33 | 6 | 8 |
| 34 | 6 | 8 |
| 35 | 6 | 8 |
| 36 | 6 | 8 |
| 37 | 6 | 8 |
| 38 | 6 | 8 |
| 39 | 6 | 8 |
| 40 | 6 | 8 |
| 41 | 6 | 8 |
| 42 | 6 | 8 |
| 43 | 6 | 8 |
| 44 | 6 | 8 |
| 45 | 6 | 8 |
| 46 | 6 | 8 |
| 47 | 6 | 8 |
| 48 | 6 | 8 |
| 49 | 6 | 8 |
| 50 | 6 | 8 |
| 51 | 6 | 8 |
| 52 | 6 | 8 |
| 53 | 6 | 8 |
| 54 | 6 | 8 |
| 55 | 6 | 8 |
| 56 | 6 | 8 |
| 57 | 6 | 8 |
| 58 | 6 | 8 |
| 59 | 6 | 8 |
| 60 | 6 | 8 |
| 61 | 6 | 8 |
| 62 | 6 | 8 |
| 63 | 6 | 8 |
| 64 | 6 | 8 |
| 65 | 6 | 8 |
| 66 | 6 | 8 |
| 67 | 6 | 8 |
| 68 | 6 | 8 |
| 69 | 6 | 8 |
| 70 | 6 | 8 |
| 71 | 6 | 8 |
| 72 | 6 | 8 |
| 73 | 6 | 8 |
| 74 | 6 | 8 |
| 75 | 6 | 8 |
| 76 | 6 | 8 |
| 77 | 6 | 8 |
| 78 | 6 | 8 |
| 79 | 6 | 8 |
| 80 | 6 | 8 |
| 81 | 6 | 8 |
| 82 | 6 | 8 |
| 83 | 6 | 8 |
| 84 | 6 | 8 |
| 85 | 6 | 8 |
| 86 | 6 | 8 |
| 87 | 6 | 8 |
| 88 | 6 | 8 |
| 89 | 6 | 8 |
| 90 | 6 | 8 |
| 91 | 6 | 8 |
| 92 | 6 | 8 |
| 93 | 6 | 8 |
| 94 | 6 | 8 |
| 95 | 6 | 8 |
| 96 | 6 | 8 |
| 97 | 6 | 8 |
| 98 | 6 | 8 |
| 99 | 6 | 8 |
| 100 | 6 | 7 |
Your table may not look the same, it is probably all 1's. This table multiplies base experience per level. So if you wanted to slow things down you could put for example .3 at level 80 and above for regular experience. You can also adjust AA experience rate all in the same.
Make sure that this rule is set to true in order for this to work:
Code:
Zone:LevelBasedEXPMods true
|
Awesome! Thanks! That's really useful.
If I decide to define "hell levels", will those values override the Rule_Value setting or vice versa? It sounded like you said that the Rule_Value setting will trump anything in the level_exp_mods table. If that's the case, then I'm probably better off just manually setting each level to what I want and leaving the Rule_Value setting (Character:ExpMultiplier and it's ilk) at the default.
On a side note, do you know why the default is 0.65 instead of 1.00?