I realize that in any sort of programming, there are alot of 'unkowns' and 'x-factors' as I like to call them. The formulas and equations that drive your game. Falling damage, skill increases, hit/miss ratio, hell even movement speed. The only way I can see to figure these out is to base them off of what people think they know, and just tweak from there.
I guess my attitude is just wait and see. I'm really excited about this emulator, but I'm ready to wait for it to improve leaps and bounds. I'm quite content messing with it as it is, but I know my friends won't be impressed, not understanding the nature of the beast.
I once again just want to say that I REALLY appreciate what the emulator authors are doing. They seem to be going at a great pace. I just want to wish them luck and godspeed. I'll be here to support!
-Flecko
|