Agree with the OP.
Competent EQ/Emu game design has less to do with catering to boxers (or NON-) than it does simply offering a decent EQ/gaming experience overall.
In EQ1 multi-boxing was a >> reaction << to Sony's arbitrarily increased tier difficulty, unfinished content, and cockblocks and timesinks (Velious Sleeper, SoL, all of GoD), and the subsequent loss of community and overall number of players interested in such a poorly managed game.
Look at the need for shrouds and mercs on live.
Some of you all need to relax; enjoy your low population 1-2 clients per IP clamp, but don't say some of us didn't try ta warn ya. We didn't 6-box your camp or KS your gnoll... we told you the facts; some of us have whole families that play here and we need servers that allow 2-4 or MORE clients per IP, or, well we all just go elsewhere.
~n~p~
/auc WTS Splitpaw Hide Mask 5pp PST
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