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Old 01-20-2014, 07:33 AM
jakaleca's Avatar
jakaleca
Fire Beetle
 
Join Date: Oct 2012
Posts: 16
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Agree with the OP.

Competent EQ/Emu game design has less to do with catering to boxers (or NON-) than it does simply offering a decent EQ/gaming experience overall.

In EQ1 multi-boxing was a >> reaction << to Sony's arbitrarily increased tier difficulty, unfinished content, and cockblocks and timesinks (Velious Sleeper, SoL, all of GoD), and the subsequent loss of community and overall number of players interested in such a poorly managed game.

Look at the need for shrouds and mercs on live.

Some of you all need to relax; enjoy your low population 1-2 clients per IP clamp, but don't say some of us didn't try ta warn ya. We didn't 6-box your camp or KS your gnoll... we told you the facts; some of us have whole families that play here and we need servers that allow 2-4 or MORE clients per IP, or, well we all just go elsewhere.

~n~p~



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