Code:
	Implemented deadly strikes and increase rogue throwing crit rate …
New rules:
Combat:RogueCritThrowingChance, Combat:RogueDeadlyStrikeChance, Combat:RogueDeadlyStrikeMod
Rogue throwing crit rate is rather ridiculous. These rules might need tweaking
but they gave me fairly live-like results, even with AA added
 This won't do anyone much good since the SQL for these new rules is missing in the Github. 
