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Old 03-14-2014, 08:45 PM
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Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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Make sure that you have the proper dependencies installed in your source folder.

Probably easiest to just delete the 'Build' folder, and then re-run cmake..enabling everything that you had before plus the Lua checkbox.
You will need to recompile the entire solution and copy those files to your server directory. (In cmake, after selecting the options, you
will hit configure. Most likely, there will still be one red line left meaning there was a change to the options, so you will hit configure a second
time. Once there is no red left, click generate.)

Copy the 'lua_modules' folder from your quests download into your server directory (like you did with the 'plugins' folder.)

(perl = 'plugins'; lua = 'lua_modules')

Copy the 'lua51.dll' file from your '\<dependencies>\luaj_[ver]\bin\' folder to your server directory.


If I'm not mistaken or missing anything, that should enable lua support for your server.
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