If thats the case, then your multiplier should be 1, and you
have the chance set at 70 and 30 in the lootdrop table.
Or, you have it set for 7 and 3, and use a multiplier of 10.
Then, if rand%100 < (chance)*mult, you'll have the item added to the npc.
But, this isnt exclusive, it will roll once for every item on the loottable , rather than rolling for an item from a group, then rolling a rand to determine which item from the group you will get. The way it is now, theres a chance you end up with both of them, 1 , or nothing.
The better way would be..
30 % chance of getting a crown
Roll a 20.
Get a crown, now determine which one.
Roll a 80
80 corresponds to the 70-100 range for getting the Fire crown, so thats added to the npc.
Its working ok on my server, though i dont like the implementation as it works right now.
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