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Old 04-07-2014, 09:23 PM
Township EQ
Hill Giant
 
Join Date: Sep 2013
Posts: 118
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Quote:
Originally Posted by Kingly_Krab View Post
Adding "return 1;" is supposed to fix it, but I just see that #reloadquest completely breaks the whole process. I just use ! rather than #, that way it works. I understand # hides the command though, but sometimes you have to cope with what you can use.
I just threw that in the stupid racebrowse thing I made and it actually works perfectly and #reloadquest isn't breaking anything.

I've been having weird issues with this new revision though.. not sure what's going on.
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