Quote:
Originally Posted by Esildor
So sort of like an "event controller" in the zone the task is completed, watching for task completion then give player the RCs when it reads task complete?
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No need to make it that complicated.
Use your global_player script in EVENT_TASK_COMPLETE
Example:
Code:
sub EVENT_TASK_COMPLETE{
#::: Sands of Time Tasks
if($task_id == 165){
quest::we(15, "Congratulations $name for completing [Story] T1 Progression on Akka's Funhouse! $name is now a Timeshifter!");
quest::ze(15, "Chronos booms Atiiki, '$name, you have proven yourself, you are now amongst the ancients as a Timeshifter!");
$client->SetTitleSuffix("the Timeshifter", 1);
$client->Message(15, "[Title Gain]: You are now known as 'the Timeshifter'");
$client->Message(15, "[Level Unlock]: You are now able to level to 203!");
$client->Message(15, "[Expedition Unlock]: You have unlocked T1 Expeditions - Speak to the first available Expedition NPC to start");
$client->Message(15, "[Currency] You have been given 60 Phosphenes");
if($ulevel == 200){ quest::level(200); }
$client->SetGlobal("CharMaxLevel", "203", 5, 'F');
quest::updatetaskactivity(196, 3, 1); #::: Sands of Time Master Quest
quest::summonitem(79912, 60);
$client->PlayMP3("opener4.xmi");
}
}