
04-11-2014, 03:44 PM
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Hill Giant
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Join Date: Feb 2010
Posts: 207
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Quote:
Originally Posted by Akkadius
No need to make it that complicated.
Use your global_player script in EVENT_TASK_COMPLETE
Example:
Code:
sub EVENT_TASK_COMPLETE{
#::: Sands of Time Tasks
if($task_id == 165){
quest::we(15, "Congratulations $name for completing [Story] T1 Progression on Akka's Funhouse! $name is now a Timeshifter!");
quest::ze(15, "Chronos booms Atiiki, '$name, you have proven yourself, you are now amongst the ancients as a Timeshifter!");
$client->SetTitleSuffix("the Timeshifter", 1);
$client->Message(15, "[Title Gain]: You are now known as 'the Timeshifter'");
$client->Message(15, "[Level Unlock]: You are now able to level to 203!");
$client->Message(15, "[Expedition Unlock]: You have unlocked T1 Expeditions - Speak to the first available Expedition NPC to start");
$client->Message(15, "[Currency] You have been given 60 Phosphenes");
if($ulevel == 200){ quest::level(200); }
$client->SetGlobal("CharMaxLevel", "203", 5, 'F');
quest::updatetaskactivity(196, 3, 1); #::: Sands of Time Master Quest
quest::summonitem(79912, 60);
$client->PlayMP3("opener4.xmi");
}
}
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So, in the global folder?
What should I name it .. name of the task or like name of the final mob in the task?
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