I don't get where the community shrinking perception is coming into place. We've got more people working on projects simultaneously then I've ever seen before.
We've got some serious shit underway, you all think the EoC is the bees knees. We're working on a 3D WebGL Editor that you will be able to load up zones visually and manage/edit/create all of your spawns physically. Be able to drag and drop NPC positions, npc pathing grids, door positioning, object positioning and all sorts of shit real-time. Now THIS if anything will only explode the creative potential.
The new Wiki has been helping out massively to serve as a medium to reduce the barrier to entry into dabbling in this project and we're working on improving all of that.
The reason there isn't more tools in EoC isn't a community thing, it's about time and justification for something. Tools don't just pop up out of my ass, I have tons of things to do and when I put the time into something like that I want it to be justified.
I know in my mind what I am proposing in this thread will be huge, especially if you combine it with the spoiler of a project I'm working on with another developer (Tabasco) and most likely others when things get to a certain point - that we will be looking at even a larger community maybe more in the developer sense, which overall brings value to the community. I don't see any issues with that.
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