Quote:
Originally Posted by Mortow
To add skills to a class, you have to modify both your skill_caps table in your database and your SkillCaps.txt file. SkillCaps.txt is located in the Resources folder under your Everquest directory. I think the SkillCaps.txt file has to match on both your server and client. I know it has to be the udated one in the client Everquest folder.
If you want to add Tracking to an SK, go to your skill_caps table in your database ( I use HeidiSQL for this) and go to the data tab and hit Show All. Scroll down until you see Skill 51 (51 is Throwing) for Class 5 (5 is SK). Follow this until it ends at level 100 or whatever level yours ends at. You will see the skill column skip from 51 to 55. Insert your data here. Do not skip any levels. If you do not want your SKs to get Tracking until level 10 then fill in levels 1 thru 10 with a cap of 0, else you will be able to use it at level 1.
Next go to your SkillCaps.txt file and open it with Notepad++ the first two columns in it are reversed from the one in the database table. Scroll down in it until you see 5^51^100^400^0 or whatever is the last 5^51 in your file and insert your data here as well.
I hope that helps you.
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Edit: My SK in-game has track skill and I can activate it just fine. But, nothing shows up on track. No matter how much skill in tracking I have.. Any ideas?
Quote:
Originally Posted by Jujubeez
I figured it out. You will have to edit the mob.cpp file for each skill you add.. woohoo thanks for the help guys!
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Digging around in the mob.cpp file I can't find anything about track..
Here's both my skillcaps files after the changes:
P.S. If I continue to scale track skill past 200 will it keep increasing in effectiveness? Or will I break something..?