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Custom player model question
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06-09-2014, 05:26 PM
Packet
Hill Giant
Join Date: Jun 2010
Location: Omicron Percei-8
Posts: 106
Back in 2007, I was working on a little project for fun to see what I could bring over into EQ from WoW. Surprisingly, I was able to get quite a bit in minus the particle effects.
Also, /wave Skorpious2k. Miss ya buddy - It's been a long long time.
One last edit
: A tip for importing your own custom zones. Create maps for Quake 3 Area first and then use the converter that WindCatcher built into OpenZone. I had more luck with UV mapping while importing quake maps than I did importing 3ds or obj files as terrain/objects given the severe limitations of s3d files. I really wish that Windcatcher wrote in support for the newer eq zone format which supported bump mapping and much a higher polycount.
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