Thread: Spell slot IDs?
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Old 07-06-2014, 12:22 AM
lerxst2112
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Join Date: Aug 2010
Posts: 1,742
Default

spdat.h has all of the effect ids defined.

As an example:

Code:
#define SE_SpellSlotIncrease 326 // *not implemented as bonus - increases your spell slot availability
It still isn't really clear what you're looking for.
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