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Old 07-20-2014, 06:34 AM
Zaela_S
Hill Giant
 
Join Date: Jun 2012
Posts: 216
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Quote:
Originally Posted by Zaela_S View Post
I might be able to whip something up for imported models only -- the .obj file does keep track of different named sections of geometry from the modeller (with the "Objects as OBJ Objects" export option from Blender, for example), so I could keep those in an external file and read from there. Probably worth doing; the list is just way way too long to look at as things are.
Went ahead and did this. Added a new tab called "OBJ Data": if you import a zone that has been exported with the "Objects as OBJ Objects" from Blender or equivalent, this tab will enable you to edit triangle flags by the "logical" divisions of the zone mesh from your modelling tool. For example, if you have a section of your zone mesh called "Hill" in Blender, there will be a listing for "Hill" in this tab which will refer to the same triangles. These are further subdivided by any materials that are applied to them; you can edit flags for only a certain material of a certain section of the mesh or for the whole section of the mesh regardless of materials.

tl;dr better triangle flag editor



Also added strafe movement to the zone viewer and stopped it wasting cpu time when the window doesn't have focus (probably shouldn't need to re-render at all unless the camera just moved now that I think of it... maybe next time).
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