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Old 07-25-2014, 01:45 PM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,742
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Gotta love procs for Shadowknights.

Code:
//for some stupid reason SK procs return theirs one base off...
uint16 Mob::GetProcID(uint16 spell_id, uint8 effect_index)
{
	bool sk = false;
	bool other = false;
	for(int x = 0; x < 16; x++)
	{
		if(x == 4)
		{
			if(spells[spell_id].classes[4] < 255)
				sk = true;
		}
		else
		{
			if(spells[spell_id].classes[x] < 255)
				other = true;
		}
	}

	if(sk && !other)
	{
		return(spells[spell_id].base[effect_index] + 1);
	}
	else
	{
		return(spells[spell_id].base[effect_index]);
	}
}
Seems like you could work around it by setting another class to something like 254. They wouldn't be able to use the spell, but it would skip the +1 nonsense since it doesn't happen for mixed class spells.
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