I know really old clients have trouble with 1h blunt mods due to the skillid for 1hb being 0, which is also the value for "no skill mod". I figured they would have fixed that by Titanium, but maybe not. Maybe they just didn't have any 1hb mod items before..?
Somewhere in the client there's a "if (skillmod_id == 0) return;" where there should be a "if (skillmod_id == 0 && skillmod_amt == 0) return;" I guess...
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