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Old 08-31-2014, 11:18 PM
Kingly_Krab
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Join Date: May 2013
Location: United States
Posts: 1,603
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I believe it is set like this on purpose (maybe you could use the two-hand animation if you wanted to?) Here's the code in attack.cpp:
Code:
case ItemType2HBlunt: // 2H Blunt
{
    skillinuse = Skill2HBlunt;
    type = anim2HSlashing; //anim2HWeapon
    break;
}
Code:
case Skill2HBlunt: // 2H Blunt
{
    type = anim2HSlashing; //anim2HWeapon
    break;
}
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