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					Originally Posted by  noudess
					 
				 
				For example, in the version of eqemu I have (old) the speed at which mobs ran and when they ran was way too slow compared to live.. But who's to say what is exactly right?  That's opinion.  I assume you guys have a couple of guys that decide what is and what is not good? 
			
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 Which is why it is database driven. Yes, most of the stuff which can't be extracted from packet collecting was guessed. Most things educated, some things outright random.
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					Originally Posted by  noudess
					 
				 
				Another example.  LDoNs were way too easy IMO (compared to live).  I added scaling code based on total party levels. (within easy/hard boundaries). 
			
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 Again, database driven. The scaling was mostly guessed.
If you can control custom content through the database, you won't need custom code or you can create rule-based customization (as you pointed out). But we don't need every developer creating their own rules in the core. I'm sure you will find a happy medium.