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Old 09-03-2014, 05:53 PM
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joligario
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Join Date: Mar 2003
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Quote:
Originally Posted by noudess View Post
For example, in the version of eqemu I have (old) the speed at which mobs ran and when they ran was way too slow compared to live.. But who's to say what is exactly right? That's opinion. I assume you guys have a couple of guys that decide what is and what is not good?
Which is why it is database driven. Yes, most of the stuff which can't be extracted from packet collecting was guessed. Most things educated, some things outright random.

Quote:
Originally Posted by noudess View Post
Another example. LDoNs were way too easy IMO (compared to live). I added scaling code based on total party levels. (within easy/hard boundaries).
Again, database driven. The scaling was mostly guessed.

If you can control custom content through the database, you won't need custom code or you can create rule-based customization (as you pointed out). But we don't need every developer creating their own rules in the core. I'm sure you will find a happy medium.
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