The parser handles ripostes by ignoring the hit above any riposte message.
From those parses I can tell that the mob is mitigating slow to about 25% normal effectiveness.
Post-turgur's bash delay on this is ~10 seconds, when an unmitigated slowed mob would be 32.
0.75 * 0.25 = 0.1875 = how much Turgur's is slowing this mob
1 - 0.1875 = 0.8125 = 81.25% of normal attack rate
1 / 0.8125 ~ 1.231 // convert attack rate % into delay multiplier
8 unslowed bash delay * 1.231 = 9.848 slowed bash delay
Now the parses give a number of 10.23 'adjusted' bash delay for turgur's, but this is why I have the script display each bash delay in a chain. You can easily see that the NPC did not bash each time the timer came up or the log missed it somehow. The script has an option to ignore outliers, so the adjusted value is a second computed value after ignoring those outliers. The default threshold for an outlier defaults to 2 times the non-adjusted average, so the 23 second bash got included, raising the average to 10.23. You can eyeball it and see that it's a chain of 10s and a few nines, meaning the real average is slightly below 10.
The attack round delays also agree: 2 second attack delay unslowed * 1.231 = 2.462 slowed.
Your enchanter slow log however is kind of screwy. It seems to be a bad log. You can still see some 10 second bashes in there, however there are large gaps of time without any bashes at all. (note that when I say bashes, I mean bashes OR kicks; the parser looks for both) The post slow attack delay is also lower than the preslow delay which is obviously wrong. It's important to know what's happening in the log because the script will not factor in things like dispelled or expired slows or multiple mobs with the same name. The swings per round in that log is also different than the other two for whatever reason.
Generally when parsing for an accurate attack delay you want to not be fighting the mob at all (stuns and things can mess it up), turn your back to it, ensure you never leave melee range of it, and let it beat on you for like 5+ minutes at each rate value.
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