when the live servers inevitably take a nose dive and cost too much to justify for SOE - we will see a ridiculously huge influx of people here
maybe even enough to produce some quality servers or "well staffed" servers anyways.
right now the problem is the population. it is fairly static. everyone is a good ole boy and there aren't alot of fresh people coming to eqemu.
an increase in demand will force and increase in quality as the "other" servers will have to truly innovate to capture the audience that is 95% interested in p99 and PEQ. the non innovative servers will be lost as white noise amongst potentially 100s of servers that will popup
honestly - if you take EQ as a whole. it sucks! the mudflation destroyed the game after luclin.
now that we have all these zones and resources at our disposal, a genius designer should be able to eventually come up with a much better design for eq and lore etc so that it can remain fun and challenging.
one thing that has always bothered me is the blandness and uselessness of tradeskills. yes they are for some quests and there are some cool specific items that can be made with them once again as part of a quest - but the general items are complete trash
if i have time I will do this but -
every item in the game should be craftable. that way an item is either craftable or it is a component.
technically its not hard to do, it just isnt' ready yet on my long list of todos that i will not complete anytime soon
