Quote:
Originally Posted by Drakiyth
CLASSES NOT DONE YET
Monk, Rogue, Paladin, Cleric, Ranger, Druid and Shaman
Fire off some ideas for those above if you want.
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Excuse the long post, i had been thinking of ideas for alot of the classes you have here, so I'm going to separate it out a little bit:
Healers:
I always thought the healers should be separate, but equal in terms of healing capacity, instead of clerics being the all out best healer. So came up with:
Cleric line (maybe Archon?)- Best Single/Group Targeted Healer, focus's to increase targeted heal throughput, instant casts, hpt/ac buffs, DI, ect.
Shaman Line (maybe Spiritualist)- Best Single/Group HoTer, foci to increase hot duration/heal amount, best stat buffer, melee proc(panther)
Druid - new healing type - Combat Regen/runeing - the idea here is that druids would have buffs that increase both natural regen, and the combat limit on natural regen, and then would rune you to hold of some damage as you reneged damage.
Ranger:
Well of course an Archer tree- but id like to handle it a little different then most servers, instead of shooting really fast with archer, i like the idea of a slow attacking, hard hitting. Bows with a 40/50 delay but that hit really really hard. the buffs could be a trueshot buff, maybe something that gives them endless quiver (to reinforce the archery style), something that increase spell range to cover bow range.
Thats all i have time for for now, ill add more later
