View Single Post
  #118  
Old 09-19-2014, 05:32 PM
Zaela_S
Hill Giant
 
Join Date: Jun 2012
Posts: 216
Default

Quote:
Originally Posted by Gnomish1987 View Post
Speaking of your newest version of EQGExport, Zaela, I am unable to get it to run.
Hmm, I'm not sure what's up there. They work out of the box on both Windows machines I have access to (running 7 and 8). zlib1.dll should be a built-in system file since XP, I think; not sure why it might not be able to find it for you.

Quote:
Originally Posted by Gnomish1987 View Post
EDIT: I might also inquire about the "Export as PNG" option. What becomes of the DDS image's alpha channel when this is done? I've found one of the biggest problems with converting DDS files manually to a more manageable format (always BMP in my case) is that an alpha layer can mess up the entire process unless I remember to remove it prior to conversion. Also, given that BMP is the standard format of pre-Luclin textures, is there an advantage to being able to instantly export PNG instead?
Not sure! PNG has an alpha channel so I imagine it just gets converted over as-is.

I didn't have any particular use in mind when I added the PNG export option, I just know I get annoyed when I run into DDS files since I don't have anything to edit them with. There's no reason not to use PNG, at least, since EQ will load any of the common image formats for any purpose. I prefer to use PNG since BMP is a bit of a space-hog.
Reply With Quote