I'm all done with the druids now and wanted to share the healing path with everybody. More to come. Enjoy folks.
NOTE: Direct Heal Total only works for non Heal Over Time spells. This mod is used AFTER wis and
multiplies it by the Direct Heal Total %. Example: 20 point heal with 150 wis and 38% Direct Heal Total
becomes: 200 +150% = 500, 500 +38% = 690
• GROVEWARDEN (HEALER)
- EVOLVING PATH BUFF -> Protector of Nature (PoN)
- TIER 1: Increases your WIS by 30 for 1 hour.
- TIER 2: Increases your WIS and CHA by 60 for 1 hour.
- TIER 3: Increases your WIS and CHA by 90 and direct heal total by 23% for 1 hour.
- TIER 4: Increases your WIS and CHA by 120, direct heal total by 30% and healing crit by 15% for 1 hour.
- TIER 5: Increases your WIS and CHA by 150, direct heal total by 38% and healing crit by 19% for 1 hour.
Also grants your ancient treant Nature's Blessing, which gives it a chance to heal for 300 base healing while fighting in melee.
- CHARM: Life Spawn - Summons a life spawn on your enemy for 30 seconds and places a Life Shell (5 x level absorption rune) on the group
for 1 hour. Life spawns only do 50% of the damage of a normal swarm pet. Gets stronger per 10 caster levels. Grants PoN Tier 1. CD 10 secs
- SOURCE: Stream of Nature - Heals a single ally for 150 a tick for 60 seconds. Grants PoN Tier 2. CD 60 secs
- EARRING: Soothing Rain - Heals your group for 225 a tick for 60 seconds. Grants PoN Tier 3. CD 120 secs
- BRACER: Oak Skin - Increases your group's MaxHP by 12% and evasion by 7% for 1 hour. Grants PoN Tier 4. CD 12 secs
- RING: Summon Ancient Treant - Summon an ancient treant to aid you until death. Grants PoN Tier 5. CD 300 secs