Very interesting stuff
I found an answer I was looking for here (Server hardware stuff) but it also brings up more questions.
1. Wandering mobs cause lag? I was under the impression this was not implemented due to hogging memory. I also wonder if the mobs could only be in zones which are actually in use,,,,, I think wandering Mobs are eventually a must for legit type servers................unless
2. 24/7 gms are in place. I have the resources to host a 24/7 server pretty easily, and if some sort of clustering IS the answer to the mob question I have access to parts to be able bring up at least 3-4 athlon 2000+ machines, but there's no way I could GM it enough to make up for the lack of wandering mobs.
A legit type server would need many GM volunteers. I'm also wondering if a quest engine could be scripted.........
3. How many of these hypotheical questions will 4.0 render moot in a few days?
4. What EQ always lacked in my opinion , was some of the intimacy and competition the old M59 servers had. Guild halls owned by guilds to defend.
A bunny slope which led to all out pvp.
Not having so many players you didn't know anyone and the thrill of guild wars alongside people you really liked and opponnents you really hated.
I'm hoping to be able to eventually create a server with that type atmosphere and hopefully the players will come........
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