Was never a short time goal on my part, I assure you.
Sony almost did it though, and Sony has changed a lot of stuff since before EQ was even born, to this day on it's last breath of air, trying to spit out it's last expansion.
Well "the flag", so to speak, could be a mob I think, and through some simple talking commands, certain events could be triggered and mobs start to spawn. That is doable.
If only there was a way to place things that weren't static in EQ. I suppose it's codable, but no doubt, VERY HARD to achieve.
Still the idea is something to work on, or use as inspiration to develop other methods.
Or, once we are able to edit the zones, one day, then someone could fill several zones that they wanted, with castles, keeps, simple guildhalls, and such, and have someone download JUST THOSE new zones. Once of course, we somehow get an editor.
Just thinking though, if doors arent static, then maybe existing buildings could be used, and through some coding "guild keys" could be designed. Even if it meant having a GM fashion them all, which I wouldn't mind doing really, would be a big step.
Simply though, I alot of the "RP coding" could be done through mobs. There are several quests on the EQlive servers that when done right, spawn other mobs, or trigger other events to occur all over the world.
I'm thinking once the guild hall has been taken, the mob would periodically trigger an event spawning orcs here and there, now and then, not necissarily changing factions, unless its easily possible.
Still, it's an IDEA! But then again, i'm pretty sure thats how UO shards started out, and now there are custom maps and coding just like one day we may be seeing in EverQuest.
By the way having the guild hall have, "a flag", would be kind of non-rpish. Maybe an obelisk would be more apropriate,
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