I can confirm that it will not. You will have to allocate the points(or lackthereof) yourself.
Yes, it's basically the same thing, however there are slight differences like viewing the full information of a single AA in a single screen as opposed to flipping through multiple tables (read: instead of aa_actions, aa_effects, aa_required_level_cost, aa_timers, aldadv_vars)
The only way to do this without having the player to allocate the points is having the player speak with an npc and assigning the AA via the script I posted up above, or a variation thereof, which will auto-assign a specific AA ID.
Edit: you may be able to change around source to prevent the game from removing an arrow from the ammo slot when a shot is fired, but that is more of a pain than just simply having someone click the "buy" button or hailing an npc and clicking some saylinks.
The way I would do this on a class-by-class basis is having a single npc for each class that you would hail, which would have a check on it of some sort, that would provide the AA increments you're looking to assign on a class-by-class basis.
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