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					Originally Posted by  NatedogEZ
					 
				 
				I am pretty sure this is fixed in the newest source.. you need to update    
			
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 Ya, it may be fixed in the current source.  I recently put a fix in for this issue in relation to Mercs, which I believe will probably also apply to bots.  I think I just had it do an IsClient() check before adding players to the instance.  I don't believe I have actually tested to see if my fix worked, but I haven't seen any world crashes since I added it.