- Side implementations:
Perl Exports:
- quest::crosszonesetentityvariablebynpctypeid(npcty pe_id, id, m_var) - Sets entity variables world wide with specified npctype_id
- quest::crosszonesignalnpcbynpctypeid(npctype_id, data) - Signals all NPC entities world wide with specified npctype_id
Yes, I could have made it longer. So don't ask
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