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Old 01-04-2015, 07:06 PM
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provocating
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Join Date: Nov 2007
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Quote:
Originally Posted by joligario View Post
You asked to shut down a zone when a player leaves. The shutdown delay will shut down the zone, not put it to sleep except for however long the delay is. The static zone (or "still alive" zone) is what will go to sleep. I think you are right that it is in milliseconds.

As for the timers still running, I will have to test that. I was pretty sure those were all suspended as well. The spawn timers should be the only things that keep "running" although that isn't exactly how spawn timers work in the same sense.

What you are wanting to do has been discussed, tried, and failed several times (most specifically when trying to get the boats to run).
Yes, sorry I had a typo, I indeed want the zones fully static and for that exact reason (boats).

Yes, the timers do run when the zone is empty. I have a timer on a static zone that no one has been in for 10 hours now, and the timer is still incrementing a global ever 10 seconds.

So can you elaborate just a small bit on what made it fail? I would rather not hit the same brick wall they did. I have all of my boats running very well except for the Maiden's Voyage and the only issue with it is specific timing issues that I can fix, but it would be a hell of a lot easier if the zones were completely static.
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