Going back to earlier in the topic, there was debate about levelling up and that 'legit' servers should have slow progression like eqlive.
Personally I don't like the mundane xp grinding. My EQlive main is 58th, my 1st alt 55th, my 2nd 48th and my 3rd 42nd. I dual box so for me to get to 40th on EQLive with a brand new melee is a days work but it's boring as hell to do so.
What makes the game interesting for me is a) new content and b) quests.
The route I plan to take on my own server (If I can get a stable empty db) is to remove the ability to summon items by guest players and make them quest for anything better than fine steel. Your server is as rich as the content you put in it, mindless xp grinding is mindless content, but a well written quest is as entruiging as a good book or a hollywood blockbuster.
I cannot see the point in faithfully trying to emulate the EQlive servers, there's some good content, but most of us have seen it already and in a far more stable environment.
If you want high server populations, you have to provide something new and fresh, else your trying to sell a Ford Capri to the owner of an Aston Martin (no offense intended).
Pneu
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