Quote:
Originally Posted by Drajor
KK is right on. Possible alternatives include using hidden augments or item effects. A server called Dungeon Crawl had (worn? focus?) effects on items that boosted stat caps, the same idea could apply to normal stats. It was a fun item mechanic for those who enjoy the item hunt.
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Just to make sure I am understanding.
This worn/focus effect would allow the client to display stats over 127 on items?
Or this worn/focus effect only effects the back end processing/calculating of the stats?
Thanks for the clarification on this one.