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Awkward Scaling involving ImprovedDamage (Bug?)
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01-24-2015, 03:16 AM
Zaela_S
Hill Giant
Join Date: Jun 2012
Posts: 216
If the final damage would be over ~21 million it seems like it would inevitably hit overflow somewhere in there. Dunno if it would be worth bumping the temporaries up to int64 for most servers, though.
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