Quote:
Originally Posted by Kayen
At some point a custom server has to take responsibility for what it sets as values for things.
Given all things are relative there is no logical reason to have numbers that high.
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I'll be sure to tell Hunter the next time I see him that his custom damage and HP values are too high.
Rude comments aside, I am trying to take responsibility and bring up things I find as potential bugs or awkwardly scaling. This scaled so high because another augment was in my test gear that I was unaware of that added an additional 500% via FcDamagePctCrit (302) which was causing the explosive scaling, which created the potential for -2,700,000,000 in the formula on line 99 in effects.cpp (as shown below). Without the extra 500%, it scaled normally (without code changes) and gave appropriate values.
Code:
value += int(value_BaseEffect*GetFocusEffect(focusFcDamagePctCrit, spell_id)/100)*ratio/100;
value += int(-2250000 * 500 / 100) * 240 / 100;
Thanks to those that contributed and this thread can be closed/locked/marked-as-resolved/etc.
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Hate