Here is what I replaced the entire base hp function with - it makes all bots have the same HP, and the base HP is close to what PCs get. With gear, the base HP doesnt really matter much anyways.
Quote:
int32 Bot::GenerateBaseHitPoints()
{
// MOD - Just make hp level*33 + 5 for bots
// Calc Base Hit Points
int new_base_hp = 0;
new_base_hp =(5)+(GetLevel()*33);
return new_base_hp;
// END MOD
}
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